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	<title>Webstuff 2 &#187; Learning</title>
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		<title>Is the web design market changing?</title>
		<link>http://webstuff2.wordpress.com/2009/09/11/is-the-web-design-market-changing/</link>
		<comments>http://webstuff2.wordpress.com/2009/09/11/is-the-web-design-market-changing/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 17:39:39 +0000</pubDate>
		<dc:creator>Wayne</dc:creator>
				<category><![CDATA[Learning]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[new stuff]]></category>
		<category><![CDATA[webtech]]></category>

		<guid isPermaLink="false">http://webstuff2.wordpress.com/?p=113</guid>
		<description><![CDATA[Have you ever considered that new technologies may in fact be shrinking our market for &#8220;web design&#8221;? And what of the rise of frameworks and libraries and a growing use of content management systems such as WordPress by professional developers? Robert Capps &#8220;The Good enuf rvlutn&#8221; in Wired&#8217;s September &#8216;09 issue is a must read [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=webstuff2.wordpress.com&blog=1025982&post=113&subd=webstuff2&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Have you ever considered that new technologies may in fact be shrinking our market for &#8220;web design&#8221;? And what of the rise of frameworks and libraries and a growing use of content management systems such as WordPress by professional developers? Robert Capps &#8220;<a href="http://www.wired.com/gadgets/miscellaneous/magazine/17-09/ff_goodenough">The Good enuf rvlutn</a>&#8221; in Wired&#8217;s September &#8216;09 issue is a must read that may find us discussing these types of issues on the forefront of the information and communication technologies challenge. </p>
<p>I have personally felt for some time now that we needed to bring mobile design into our program, and as I researched it I found a rich and exciting new type of opportunity. While mobile applications &#8211; the sophisticated games and location aware apps and all the unique tools that you can&#8217;t live without get all the attention, there is also a world of integration between standard web sites and mobile websites. There is much that can be developed with XHTML/CSS/Javascript given the outstanding tools that Apple provides for the iPhone development process. These development tools are now available to our students through our Developer status with Apple. But I also realize that if we eventually are primarily designing for mobile sites rather than desktops, what will that mean for our industry? What effect will &#8220;good enough&#8221; have in the process? </p>
<p>The Capps article describes how &#8220;entire markets have been transformed by products that trade power or fidelity for low price, flexibility, and convenience&#8221;. Pure Digital, makers of the Flip video camera, made the discovery that good enough tech that is cheap, fast, and simple works every time. (The Flip just got challenged with Apple&#8217;s new Nano, as another example). And everyone knows that mp3 recordings are poor quality compared to CD&#8217;s, but the added advantage of take it with you everywhere cheaply and conveniently has become more important than fidelity. </p>
<p>Clay Shirkey, quoted in the article, sums up with &#8220;there comes a point at which improving upon the thing that was important in the past is a bad move&#8221;. Other examples of this concept in the article bring the point home and causes one to stop and ponder. What is the real purpose of our projects and where is web/mobile based communication heading? Or we may see these changes and discover the new types of opportunities that we will be privileged to develop!</p>
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		<title>It&#8217;s about solving needs</title>
		<link>http://webstuff2.wordpress.com/2009/02/18/its-about-solving-needs/</link>
		<comments>http://webstuff2.wordpress.com/2009/02/18/its-about-solving-needs/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 05:25:01 +0000</pubDate>
		<dc:creator>Wayne</dc:creator>
				<category><![CDATA[Learning]]></category>
		<category><![CDATA[Web Design]]></category>
		<category><![CDATA[webtech]]></category>

		<guid isPermaLink="false">http://webstuff2.wordpress.com/?p=101</guid>
		<description><![CDATA[The economic crisis our nation and the world is struggling with has caused projects to be delayed, and in some cases people not hired, or let go because the employer has loss a major client. Richard Florida describes the &#8220;Uneven effects in the crisis&#8221; as it relates to jobs. He states that the intangible sector [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=webstuff2.wordpress.com&blog=1025982&post=101&subd=webstuff2&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>The economic crisis our nation and the world is struggling with has caused projects to be delayed, and in some cases people not hired, or let go because the employer has loss a major client. Richard Florida describes the &#8220;<a href="http://www.creativeclass.com/creative_class/2009/02/10/uneven-effects-of-the-crisis/">Uneven effects in the crisis</a>&#8221; as it relates to jobs. He states that the intangible sector and creative sector jobs &#8211; arts, design, and entertainment, among others, are starting to register losses. </p>
<p>In this type of environment designers have to be clear about the difference between &#8220;treating a website like a commodity&#8221; (<a href="http://www.andybudd.com/archives/2009/02/dont_treat_your/">Andy Budd</a>) and putting more thought and research into projects and making sure you are meeting the needs of users. </p>
<p>When we describe the need to create projects in courses that are &#8220;real world&#8221;, we are referring to issues that employers can identify with as the types of issues they work on daily. It is near impossible to identify such issues, without research and planning. It is simply not good enough to make a website that is better than one for a similar product. It is not about creating a site that &#8220;beats out&#8221; the competitors sites. Users are seeking to meet their needs, and unless you take the time and effort to see problems from the users perspective, you will find difficulty in satisfying today&#8217;s users. Students of Web Design and Interactive media, as well as other design disciplines, need deeper skills at learning to understand the user before going with the first good idea that comes along. You really can&#8217;t afford to wait until you graduate to develop these skills. You will need them as you hit the ground running. </p>
<p>References to further this post:<br />
<a href="http://www.creativeclass.com/creative_class/2009/02/10/uneven-effects-of-the-crisis">Uneven Effects of the Crisis</a>, by Richard Florida<br />
<a href="http://www.andybudd.com/archives/2009/02/dont_treat_your/">Don&#8217;t treat your website like a commodity</a>, by Andy Budd<br />
<a href="http://www.theatlantic.com/doc/200903/meltdown-geography">How the crash will reshape America</a>, in The Atlantic,  by Richard Florida</p>
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